I wasn’t too bothered by this, since the “good” ending is difficult to get on one’s first playthrough of the original game (I only managed it on my second try, with the help of a guide), and because the “bad” ending offers more fertile ground for a new story. Metro: Last Light picks up where the first game left off, but it assumes that the “bad” ending is what actually happened. Since the improvements for Last Light were more minor in comparison to Metro 2033, I decided to just play my copy of the original release rather than shell out for the upgrade. These were developed mainly for the new (at the time) Playstation 4 and Xbox One consoles, but they appeared for PC as well. I should point out that in 2014 remastered versions of both Metro 2033 and Metro: Last Light appeared, with “Redux” appended to their names. I’ve tried to keep this post as spoiler-free as possible, but there are inevitably some very light spoilers for the events of Metro 2033 below. For now, I was happy to return to the highly evocative post-apolcalyptic Moscow Metro, to see if I could keep humanity alive a little longer. Maybe I’ll manage to play that one this decade. Now I’ve finally built a new PC, so I can at long last play Metro: Last Light after its sequel, the critically lauded Metro Exodus, has already been available for a year and a half. Then I spent literal years putting off that upgrade. But, since my PC at the time was already struggling with Metro 2033 in places, I decided to hold off on playing the newer game until I’d upgraded. The sequel, Metro: Last Light, released back in 2013, beating my post about the original game by a few months. Long time readers may recall that I quite liked Metro 2033. As always, you may click om images to view larger versions. You may wish to read my post about Metro 2033 first.
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